DANIEL FABRO
2D Artist | Concept Artist | Illustrator
Contact Email
Artstation Portfolio
LinkedIn Information
Work Experience
3+ Years Freelance
About me
I'm Daniel, I'm an artist from Brazil, with over 3 years of experience working as a freelance artist, including 1 year of work on an upcoming game release. I am also currently working on a personal comic book project to be released by the end of 2024, by the name of Gulliver. I am in the final stages of completing my bachelor's degree in graphic design. My interest in art began at a very young age, and I have been practicing ever since I learned how to hold a pencil. Once I entered the university, I decided to shift away from the graphic design field and focus on my art career, while still finishing my studies.
The purpose of my work is to create interesting and engaging characters through my knowledge of outfit design, character art, and theme accuracy, wether it's historical or fantasy-specific. I am currently working as a freelance artist in the area of 2D asset production and am available for additional commissioned work or contracts.
LANGUAGES:
English
Portuguese (Brasil) [native]
very skilled
Procreate
Photoshop
Similar drawing applications
medium skill
Illustrator
Remaining apps on the adobe suite
general knowledge
General basic knowlege on the workings of 3d software (mostly blender)
Work Experience
2022-10 - 2024-01
2021-09 - 2023-04
2020-05 - PRESENT
LEGENDARY PLAY - Digital Artist / Concept Artist / 2D
Asset Production [Germany - Remote]
Game: Esports Heroes
[ https://www.esportsheroes.gg/ ]
Key responsibilities:
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Creating high-fidelity ingame 2D assets
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Creating concepts for both ingame isometric scenery assets and vanity / props.
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Designing complex character outfits and objects.
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Creating Marketing material
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Working with technical artists to guarantee the correct export of assets into ingame files.
SEMIMYTH ENTERTAINMENT LLC - Character Artist /
Concept Artist [United States - Remote]
Game: A Lion's Age
[ https://www.semimyth.com/ ]
Key responsibilities:
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Creating high-fidelity ingame 2D assets
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Creating concepts for characters to be used in game.
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Designing complex character outfits based on specific historical objects and accurately portraying them.
FREELANCE (SELF EMPLOYED) - Character Artist /
Concept Artist / Illustrator [Worldwide - Remote]
[ https://www.artstation.com/danielfg ]
Main areas of work:
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Character art for individual clients or individual companies.
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Large scale illustrations.
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Commissioned work of fanart characters (based on alreadydeveloped visual language from specific sources such as games and pop culture).
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Creating historically interesting characters (based off of accurate props and items).
Education
2022-10 - 2024-01
2021-09 - 2023-04
BACHELOR'S DEGREE - Universidade Federal do Paraná
Bachelor's degree, Graphic Design * (January 2019 - [To becompleted in] December 2024)
EXTRACURRICULAR CONCEPT ART COURSES -Universidade Federal do Paraná
Additional "opted-in" classes with highly praised artist - Marcos Namba Beccari - going through complexities of concept art.
[ https://www.instagram.com/marcosbeccari/ ]
Additional Volunteer Work
2020-05 - PRESENT
CONCEPT ART INSTRUCTOR - Universidade Federal doParaná [Volunteer Teaching Project]
[Curitiba, PR, Brazil]
Assisting professor Marcos Namba Beccari on creating classes andexplaining concepts of basic drawing, character design, illustrationand concept art.